Mwo ecm mechs. Those mechs have less room for actual weaponry, armor and munition. Mwo ecm mechs

 
 Those mechs have less room for actual weaponry, armor and munitionMwo ecm mechs The quirks on the Raven-4X compensate for this weakness of the ERLL and adds to its advantages making for a very good Laser Sniper Light Mech: 2xERLL Raven-4X [mwo

Still, ECM isnt what makes or breaks mechs, and oftentimes, you may be better off running a non-ecm mech because it has better hardpoints and or quirks. de] With this mech you can snipe from extreme ranges on maps and you have enough speed to quickly reposition or flee from enemy mechs sent to respond to you. tons) are very versatile, the workhorses of most armies. Here's a list of some of the most well known and proven dakka builds: The Blood asp BAS-A/B with 3 UAC-5+UAC-10 amd ecm, the Mad cat mkII MCII-B with 2 UAC-5+2 UAC-10, direwolf with 8 AC-2, Mauler MAL-MX90 with 3 RAC-2+2 UAC-5, Annihilator ANH-2A with 3 RAC-2+4 AC-2, Fafnir FNR-5 with 4 RAC-2, jagermech JM6-DD with 5 AC-2, Marauder MAD-3R with 3 RAC-2+4 medium lasers, Rifleman IIC RFL-IIC-2. Victor Dragonslayer and Basilisk are pretty damn solid. Stalker 3FB: no quirks, but ECM. I think all the ECM mechs have their strengths/weakness. You are under a. 15. those mechs can pretty much do any role, especially Timberwolf thanks to being omnimech. Detect Ecm Mechs At 400M? Started by TheArcher, Nov 29 2017 01:49 PM Question. As an extreme example, Clan Adder (35ton Light mech) can field just one UAC20 with enough ammo (thanks to MWO/Cauldron recent patches). holy shit, this thing is awesome. That way we get 1. That has missiles and lasers, which might make it better at being an IS ECM mech. ECM: +75% stealth. 84%] - View) Percentage of vote: 5. 2) Make ECM jamming and countering effective to only a targeted mech, provided that mech is within some range of the ECM. Here comes one of the best Raven 3L builds. Member. 4) Bushwacker-P2. The 1 Percent; 133 posts Posted 25 March 2013 - 12:36 AM. Ecm Clan Mech That Can Carry Gauss Started by eminus, Jan 21 2019 01:21 AM. Especially on Mechs sub 50 tonnes where. 14 August 2013 - 06:47 PM. The NARC Missile Beacon is a missile that replaces the explosive warhead of a missile with a homing beacon. Split Ecm Mechs Evenly Between Teams. Hellbringers are nice longer range mechs, ECM yay, but a bit squishy for my taste. Maybe not the best mech to start with clan mechs. No ECM. An ECM mech within 180 meters of the actual UAV can jam its communications, blocking 100% of signals from it An ECM mech, however, cannot 'hide' from a UAV using electronic means. Second favourite is a storm crow (I usually run two artemis SRM6s in the arms and triple streak-6 in the torsos), followed by huntsman. TAG will make the stealth mech targetable, but it won't turn ECM/Stealth off like PPC and NARC do. 514 posts Posted 07 December 2012 - 09:24 AM. Theory is really nice on paper. You'd have to tweak the effective range to increase/decrease how much of a game changer it is. The ECM one (0X) is very interesting. The ability to equip an ECM suite to a Mech. 6) You are not always the scout. Pir 1 and the laser options are still good. LCT-3M 20tons - 5ML. The heat build-up from firing until full jam bar is about 80%. Urbanmech K9 with 5 MPL. somethinganother? Then 2 nodes for the old 25% That said, if you were to focus on brawling, the ECM isn't worth it for the SHC with one exception: 3x SSRM6 and ECM makes a nasty anti-light and anti-smaller-medium platform, and is still technically a close range mech. The Grinner is solid, but inferior to the Wolfhound-2 IMHO. Wolfhound Grinner for the MPL + ECM experience. Started by zortesh. #6 VeeOt Dragon. Mystlynx has such weird hitboxes that it is still hard to kill if u use jj smashing (both mg and srm variant are good). Plus, ECM. Only IS has access to the Stealth Armor. Finally it has either 3 medium lasers (which i run) for self defense or 2 mediums lasers and a tag for targeting ecm covered mechs. Here's my situation. Dont deny it completely because that. Find and compare 'Mechs with different weapons, equipment, and skills in MechDB, the most reliable and updated source of MWO information. Something in the line of 8 tons and 8 slots. You'll cover your team with ECM, have enough speed to maneuver around, and a nice burn that will see you win a lot of trades. 86%]) Percentage of vote: 14. Therefore the best support mechs are the mechs that output the best damage. Added 2023-10-29 by SirEpicPwner. It is very mobile mech. This guide is intended to familiarize new players to MWO; no previous knowledge of BattleTech in its. ? I like being able to guarantee my own locks, and the AP prevents being shut down by a nearby ECM mech. The Cbill 3+ AMS alternatives are Pir-A (light), NVA-S (medium) or COR-7A (heavy, and u can fit even 4 AMS on it). Member. I voted "No. Fafnir has relatively high weapon mounts, a high engine cap, good quirks, and some ECM options, some of the best possible attributes on paper. Just by playing the 'Mech, you will earn GSP, C-Bills, MC, Premium Time, and exclusive Cockpit Items, Decals, Colors, and Bolt-Ons! I vote for it being the third most powerful piece of equipment after ECM and SSRM's on these mechs. The entire list of clan mechs with ECM are: Arctic Cheetah (1 variant, ACH-PRIME ) Cougar (1 variant, COU-H ) Kit Fox (3 variants, KFX-C, KFX-G, KFX-G(L) )Well I don't see this increasing ecm use because ecm mechs are already using it by default. Enemy ECM should be a large red hued circle on your radar. I like the information warfare. In case of brawl/midrange situation, ecm actually quite a decent addition to any mech. (I don't want more mechs having it. Inferior payload to the NCT due to the oversized engine, inferior firepower if you use ECM. In my opinion it would be a good idea so seriously revisit the ECM before the new mechs are introduced. That has been translated to boosted sensor range in the MechCommander series and the Command Console in MWO boost sensor range as well. Medium Mechs. I was thinking something like 2x MRM20 5x medium lasers with a 325 LFE ECM and loads of DHS and play it like a sneaky endurance brawler. It’s got ECM, jump jets, and more lasers than a Pink Floyd tribute band show. The most traditional sniper mech in MWO is a dual Gauss Jagermech. No More Ecm Mechs Please. It will be hot with 2x ERPPC. . Posted 07 November 2015 - 06:40 AM. If you end up brawling three ECM mechs at once, pop a UAV and use comms to alert your teammates. Adv. what they said hellbringer is the best ECM capable. Moebius Pi, on 17 April 2016 - 07:09 AM, said: Starter mechs I look less at "It will teach you skills through a finicky setup" and more "reliable, forgiving, lets you earn C-bills easily" unlike some folks who suggest stuff like Centurions etc. If ECM was available for every chassis, how often would you equip it while PUGging? All the time (248 votes [80. TAG has nothing to do with this it only works if you are 180m+ away from a mech that runs ECM in disrupt mode. Started by GoldenArbiter, Jan 27 2013 07:23 PM. . Find and compare 'Mechs with different weapons, equipment, and skills in MechDB, the most reliable and updated source of MWO information. I have made a few video guides (like ECM, ARM LOCK, CHAIN FIRE, MODULES, ect) that i think might help you with MWO at the start. At the end of the round, all 'Mechs within the ECM bubble get their stealth charge back. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 6. Replies: 2 Views: 1,520. Head can be shaved for extra ammo. There are several others but those are the mechs that work with me Edited by The Basilisk, 12 August 2017 - 05:19 AM. (the commandos I am not sure about running as LRM boats) Mediums- This is wide open with many good mechs, but the Griffin works wonders. reduces your own sensor range. Griffin-2N is a good ECM medium. Enemy disruption ECM will no longer mask the positions of your teammates _____" The ECM’s disruptive abilities affect all enemy units inside this bubble, as well as any line of sight traced through the bubble. CTF-0X had a chance to be solid, but 0 LT/RT high mounted energy hardpoints basically nullified that. TAG does work to allow you to target stealth mechs, but it *doesn’t stop the disrupt effect within 120m*, so an enemy stealth mech will prevent you getting any locks if they are close by. Even stacking velocity and mech quirks they are still one of the slowest things in the game. All other mechs will have to make a choice between the defensive ECM or. Hero 'Mechs are variants of available BattleMechs that were used by someone notable in the BattleTech universe. Learn all about hard points, up. . Then you pull back to cover, turn off stealth, let the heat and jam bar dissipate and you're good to go again. Flea 20 is an perfect light to get used to with ecm. streak-6 boats. Yeah, driving assaults in MWO is not a good idea. however, this is all according to smurfy, and it is a bit outdated, as I could not find the stats for TC's there. I hardly play my Jenner because ECM 3L is so rampant, there's just no point to use it. Clan Probe has an identical range. we have enough atm in the game. Using them as a meat shield is fine since you're a light and since you're helping them with ECM anyways. ECM / MRM / Light PPCs for middle range combat. At the time the Atlas AS7-D-DC entered into MWO, PGI didn't have a function for a Command Console, so they instead gave the D-DC an ECM in MWO. 5% Heat, or +2. I am a huge fan of the Assassin, but it does play like a light mech. First things first, ECM did absolutely nothing whatsoever to vanilla LRM fire. ECM Disrupt stops enemy mechs from getting the little red dorito over you. Ecm Mech. ). The heat build-up from firing until full jam bar is about 80%. Bap should counter one ecm near it but if you are wolf packing with other ecms the overlapping ecms will nullify the bap. 29 free tons! Other good clan mechs:Considering the fact that mechs with ECM often get fewer performance enhancing quirks, this is particularly punishing to new players who choose their first ECM mech with no skill nodes unlocked. ECM in counter mode can disable one ECM device within 180m. . Largest infusion of mechs at one time in MWO's history and still no new ECM mechs. NARC and PPC hits disable stealth armour. In MWO, it is being used typically as a counter ECM method (note that in every other game in this universe, ECM trumps BAP/CAP/CLAP, but ECM isn't nearly as powerful as it is in MWO so it needed counters). When stealth is activated the mechs ECM *cannot be countered by Active Probe or ECM-Counter mode*. If the OpFor fails to penetrate the ECM bubble, either by using Sensor Lock or by physically entering the bubble, your 'Mechs can essentially shot without fear of being shot back. This is because ECM is rolled into an "XL premium package" on the Raven and Cicada but available for the stock engine. The giants of the 'Mech world, the 80-100 ton Assault BattleMechs are the de facto kings of the battlefield. 5 ton pieces of equipment that can work to have an advantage over each other, and defeat each other depending on player use. For now, I'll focus on the stealth armor: If I were to equip the radar deprviation module on an ECM mech, the effect would basically be the same as stealth armor without the negative effects or possible tonnage usage. 75(75% of Enemies Radar Distance or 200m) which meant that at 200m or below enemies could see you as if you didnt have ECM, the new base is 0. CS 2019 Top 8 Qualifier;Cicadas are junk. The PPC can be replaced for a Large Pulse. and it has a good heat profile. ECM only (no skills) on your mech: Enemy range for you is reduced by 30%, so he needs to get closer to below 560m before he can lock you. 84%. both with more armament than any other mech with ECM other than an Atlas DDC. Description. And the occasional PPC hit i guess. ECM with both skill notes (30% base + 45% = 75% as before): Enemy range is now reduced by the "old" 75% to be at 200m without any skills that. Of these Arctic Wolf (only 3 variants of which are omni and can mount ECM) and Shadow Cat are considered decent. Crossed out ECM Mechs countered by an enemy ECM have their ECM symbol replaced with a crossed out version. None of them has ECM tough, so KFX-PR is truly unique capabilities from this prospective. Light probe or targeting computer if you need faster locks. I'm learning that my enemy targets of choice should be Atlas DDC with ECM to counter, pester, and light up for our team, LRM boats to circle and jam targeting/firing, big heavies like stalkers. I run a build with arms mounted with short range missiles (srm 6's), small pulse lasers, and a Narc in the right torso, Ecm in the left torso. The game is turning into Ecm counter/ disrupt mechs. Maybe not the best medium mech for LRMs if you look at the quirks, but the most flexible. best dedicated LRM mech in the game. Medium 'Mechs usually avoid frontal assaults, and excel at quick flanking. A sniper should have a hard punch (in MWO) of around 30 damage or greater in a single volley. I have seen multiple UAVs getting shut down just because a. there will be a real need for more BAP on mechs. Enhanced ECM skill node no longer applies a Stealth armor cooldown bonus to Clan mechs (which don’t have access to this armor) Patch Files (Direct Download) To make the patching process easier for players with limited download caps, we'll be providing direct download links for the patch file(s) that comprise this patch. 52%] - View) Percentage of vote: 80. 2,021 posts Location Germantown, MD; Posted 08 March 2015 - 11:31 AM. Most builds tend to run it with 4-6 ERML, 3 AMS, and ECM. PGI please get rid of the stealth armor and lower the firepower of the machine guns you have totally unbalanced the game and taken all the fun out of playing larger mechs which have no defense against these little terrors. No longer partially counters ECM. 2) Would be useful to add it to the medium space to give that weight class more viability, and with the 3/3/3/3 thing coming in, doing this is one of the few ways in which to keep the incoming horrendous queue times. I can see across the map with my tweaked graphics settings and recognize ecm mechs from far away. It just means against Streak and LRM mechs while ducking in and out of cover they would lose their locks quicker and more frequently. cashed in on with economics to the draconis combine. Again only dual AMS but quite a solid build the Crab CRB-27 [mwo. Heavy mechs travelling sub 80 kph for their ST. You encounter an ECM light, you might have a chance (if you're fighting a commado, if it's a 3L, good luck unless you. . Don't be afraid to leave the entire tree empty if you're moderately happy with your mech's stock speed and handling. ? I like being able to guarantee my own locks, and the AP prevents being shut down by a nearby ECM mech. . Both variants use SSRM2 and just run around wildly, shooting at. The S variant reloads faster, but the A variant has longer range, meaning it deals better damage at targets beyond 660 meters, compared to all other jagermech variants. I grew up on the the table top game and of course loved it. Mechwarrior Mousse, on 11 June 2014 - 02:16 AM, said: Radar deprivation won't help an ECM mech much more than the ECM does already at long range. In MechWarrior: Online, players takes the role of a "MechWarrior" who pilots large bipedal combat vehicles known as BattleMechs (Mech for short). 5 tons) But still enough to take a large UAC and some lasers. Edited by Tundra Wolf, 04 January 2023 - 09:59 PM. Throw in some smaller and lighter Clan tech with XL engines, add more to this advantage. Every mech inside the 180m bubble loses its ability to lock, loses its radar and gets interferences. Somebody covered it before that AMS vs LRM effectiveness is a tricky thing; it's like a two-sided exponential curve. Quite the support mech but not an agile flanker like the others. This would be a QoL change with little impact on general gameplay. beyond that, most know where all mechs hardpoints are (assuming you have been playing the game for a long time), so destroying an ECM isnt to difficult. Is the Shadow Cat any good? Should I get a Hellbringer instead?Hellbringer is pretty good, ECM with Gauss/PPC or pulse lasers. Pariah Devalis, on 23 May 2014 - 09:44 AM, said: Short answer, in table top it is, but most likely not here in MWO. I was thinking something like 2x MRM20 5x medium lasers with a 325 LFE ECM and loads of DHS and play it like a sneaky endurance brawler. While it's slightly slower and hotter than a normal Wolfhound, the added sneak from the ECM allows you to flank with near-impunity. This mech buying guide is designed to give players who want to get into competitive MWO an idea of what to go for in terms of mechs and builds. I use 55inch tv and high resolution with advanced zoom and can easily spot ecm and stealth mechs from 1400meters using naked eye targeting mark one using said tv but can't for the life of me understand how people shoot. At best you might stuff in an extra haft ton of ammo or add back a bit of the armor you shaved to get a certain fit or upgrade a small laser into a medium etc. com ECM used to hide your mech up to 0. The Ilya Muromets is a knuckle-dragging heavy that can pack a good amount of mixed energy and ballistics, primarily. Similar damage, no ghost heat, and capable of firing around obstacles, with either side. So a Clan medium mech can definitely field a larger ballistic weapon +. BUILD Custom loadouts in the Mechlab A full MWO Mechlab is available with comprehensive loadout stats and tools. Opposed to 90% of players who use default settings and see about 400 meters thanks to. What is an efficien. Evvo Jun 12, 2022. Another great mech with lots of possible loadouts. Member. Direct hit with NARC will disable ECM for 20-30 seconds, but another nearby ECM may still block targeting. One set of their side torsos gets a big armor buff, which is what I run. At first, only the following variants will be ECM capable:BAP is a waste of space on an LRM mech - TAG nullifies ECM and lets you target mechs out to 750m+ (energy range quirks apply to TAG too) so BAP is only essential for streaks. Member. The pirate will be one of the fastest knife fighters in the game limited to mostly lasers. Seismic, yes, you still show on that. Member. Viper VPR-F with lots of machine guns + JJ ! 3. Detection of shutdown mechs is 150 meters. In this list there are no Mechs available only for MechWarrior Credits. pak cache files (optional) some documents on MWO in the document directory. If the match score is 11-11, and it's just you versus a stealth armor mech, you're going to have to force them to shoot you until they overheat. It's entirely plausible that Inner Sphere tech hasn't been able to evolve the Guardian into such a modular package yet (as to be interchangeable on any mech platform). Mix in some ll or er lls for long range poking. No active probe, TAG, etc. Clan mechs except marauder 2-c have omnipods with ecm hardpoint inside so you can install that on a different base chassis Light: Arctic Cheetah ACH-P KitFox. LCT-1E 20 tons - 6SL. This Mech runs up to 150kph, has decent armament, has ECM and TAG equipped, full Ferro Fibrous armor and is heat efficient. A clan equivalent of the Cicada would be interesting. A great LRM boat. Dropping the engine a little doesn't hurt much, it's better than sacrificing more heatsinks. Bad Company; 241 posts Location Long Island, New York, USA; Posted 01 July 2015 - 05:49 PM. Along with the Battlemaster, which also mounted Command Consoles in. I actually do not know what the targeting/cannot target an ECM mech is with the "sweet spot" where you can get a lock is. In many ways it's similar to the Annihilator with its extremely heavy-hitting loadouts. Warhammer Hero Black Widow - 4 torso ballistics, slightly lower mounted, but a 70t mech. seeing as lights exploit the broken ecm system to their almost effect by being able to swing wide from the side and get behind them or just get behind them some other way and get away with being unseen because of their phantom mech ability and hiding them from sensors and map would hate anything that. Guess PGI needed to keep the lights on. 203 IS mechs: 40 lights 60 mediums 52 heavies 51 assaults Four lights can equip ECM, one behind a paywall. Finally, there's a sort of "catch-all" term, "Line 'Mech". More dual AMS options for Quickplay would be the Vindicator VND-1AA [mwo. BAP can also detect ANY mech within 120m regardless of its stealth bonus. there are more ECM Mechs coming soon with the Inner Sphere Resistance heroes and the Clan wave 2/3 Heroes, the Wolfhound Grinner and 2 varients of the Ice. Great support mech, but best for me is 3xMPLas with 3xLasAMS and ECM. Engage enemy ECM mech within their ECM bubble, swap to counter ECM, and hold lock while a team mate rains LRMs. Of these Arctic Wolf (only 3 variants of which are omni and can mount ECM) and Shadow Cat are considered decent. I am not certain but I believe if your target is being protected by an active ECM that doubles time to target info and missile lock times. There is also the option of using a 300 STD engine (same weight as the 300 LFE) and build a bit of a zombie since the. Every forum post, reddit post or video I can find that lists the top hero mechs in the game includes the mighty Sleipnir at or near the top of the list. At least to me. WELCOME TO MECH DB Reference and Mechlab for MechWarrior Online BROWSE 'Mechs and Equipment Search for 'Mechs with specific attributes, or view weapon stats,. Test it with a pal in training room and you will see. two emptied . tons) are still versatile, but generally with bigger and heavier weapon payloads. Use it to find the enemy mechs before they find your friends, spot for missiles, and to flank/screen/harass. More ECM mechs means more scout spotters, more BAP, more TAG, more Narc. The official lore AS7-D-DC has a Command Console (sacrificing a ton of LRM ammo and two Medium Lasers to fit it). One, streaks on ECM mechs is irritating and a 2d with ECM made a mech that was already annoying even more annoying. If an enemy ECM bubble (180m radius from the mech carrying it) is between you and your target I don't think the BAP. Not so in MWO - the 2R is the only one with really relevant quirks, the rest geared more for MRM or SRM brawlers, and it doesn't really beat the Awesome in that regard. Across all its variants it can perform any role you could envision for an assault mech. These 'mechs are usually very fast and/or can provide AMS/ECM cover for the team. A "quick-start" mech buying guide to getting into competitive MWO, complete with information on chassis, playstyles, and roles. King Crab KGC. Posted 05 December 2012 - 03:17 PM. So much more complexity than "meet in the middle and. ecm was a capellan/liao invention insofar as the systems in use at this point. mwo universe; support & feedback; off topic; mwo / forums / mechwarrior universe / general discussion / archive; 1. Commando 2D with 4 SRM4s, Raven 4X with a Rac5 and medium lasers, Arctic Cheetah with SRM4s and ERSL, Flea 17/20 with MASC and Medium Lasers, Javelin 10P with 6SRM2, Javelin 11A with 7 Medium Lasers, Adder with UAC20/3 ERSL, Cougar with 2 HLL/5ERML, Jenner IIC. 6x ERML, MASC, ECM. To use the Active Probe is simple; simply have it. So the 'Mech will only get the increased sensor range and the ability to target unpowered 'Mechs. It has become the de facto Radar of Mechwarrior Online. a user. I don’t yet have one, and I think they look amazing, so it should be a no-brainer. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 6. ECM / MRM / Light PPCs for middle range combat. We are thrilled to announce the long-awaited for the next brand new 'Mech chassis to MWO, the unstoppable Stone Rhino. Many IS mechs have quirks that provide extra structure, some have extra armor, and a few clan mechs also have these boosts, but typically don't get as much extra on average. The Shadow Hawk gets 2 energy in each arm, 1 missile in the head. 514. I'm very excited about Legendary mechs How about this for Legendary mechs: 0) Quarks/balancing as usual. Socketing in the ECM capable omnipod should allow any variant of a chassis with a lore based ECM variant to use the ECM. Dakka, dakka, dakka. Are there more medium or heavy mechs in Battletech that has ECM, jump jets and decent firepower, but haven't been introduced to MWO yet, at the. txt : A guide explaining what changes are applied by the game when you change settings in game. My current statistically best medium is a 6 MPL Nova. They often serve as Scout 'Mechs or Striker Roles. Allows targeting of unpowered 'Mechs within 120m; It counters 1 ECM within the range of 150m. King Crab KGC-000. why you so worried about ECM half you nubs can't even find the R button anyways edit: I'd also like to congratulate the forumites for managing to cram ECM and LRM whining into one thread. fast locks, also against ecm mechs a probe and tag. The Beagle Active Probe, or BAP, is a sensor suite that enhances the units onboard detection systems. The usable tonnage does take massive hit (only 33. Sure, they can totally remove that one rule, when LRM's get their damage dropped back to 1 per missile, lose the ability to lock on Every missi. Hell I've ran up behind a line of mechs to drop an airstrike and they look around due to the sensor blur but never notice me right beside them. MWO / FORUMS / SUPPORT. It's better to invest those points. None of the mechs have jump jets. Night gyr especially. NEED MORE CLAN ASSAULT MECHS!. . Please dont give ecm to mechs with 2 or more rocket slots. This is because ECM is rolled into an "XL premium package" on the Raven and Cicada but available for the stock. Equipment and armor is mounted to individual components, each with their own hardpoints that determine which types of equipment it can accommodate. ECM 4xSRM4 for close range combat. Other light mechs are useless against these 2 ecm mechs. Currently large laser mechs are going to be at a disadvantage as there are many PPC mechs that will be shooting and scooting while you need to hold that laser on target. CarloArmato, Jul 27, 2021. A Heavy Is Ecm-Able Mech? Started by Zephonarch II, Oct 23 2014 11:40 AM Page 1 of 2 ; 1; 2; Next; You cannot reply to this topic; Go to first unread post; 21 replies to this topic Poll: Heavy, IS ECM-able mech? Who's in!?. Just by playing the 'Mech, you will earn GSP, C-Bills, MC, Premium Time, and exclusive Cockpit Items, Decals, Colors, and Bolt-Ons!MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 1. The Grinner takes the staple 5MPL Wolfhound build, and adds ECM to it. I don't know if I'm alone in this concern or not, but, I was disheartened to see the ECM removed fro mthe jenner. Some mechs can afford to invest zero points into Mobility. is superfluous. KFX-PR - a truly unique support type of mech, with 3AMS & ECM combo for people who hate LRM boats and want to show middle finger to them. Personally I would prefer fleas over locust. tonnage on BAP is much better spent on ammo or a bigger engine if you are mounting LRMs, then you should mount TAG. Bap has about 150m depending on the mech's. Veteran Founder;Simple, maybe overpowered translation into MWO: Out to 180 meters, your ECM suite prevents scouts from reporting back your mech's position. So I kind of like to play as a "stealthy" mech pilot, I enjoy to work like a scout, giving info about the enemy positions and do hit-and-run guerrila warfare. 4LPPCs, stealth and heat sinks. MechSpecs is a community for every level of MechWarrior Online fan. The Juggernaut The Moonwalker The Dreadnought The Scattershot The Arges The Seraph The Howl The Desperada The Stone Crusher The Gausszilla The War Emu The Scaleshot The Warlord The Hashké and Abaddon The Blight The Gorewing The Onyx. Link left side, link right side, 3 for stagger fire and alpha key for go hot. All depends on how PGI will deal with MASC. 5 heat/s while active. The only way to break stealth on an enemy mech is NARC or PPC. Timberwolf (TBR-S) laservomit is a joy to play and very effective. Stealth armour makes you untargetable by normal means. ECM is great for being less targeted, so you can shoot more. Lights are not default scouts, however, and many are built as quick strikers, flankers, light killers, and assault killers (Yes, lights can be one of the best assault mech killers in the game). Member. The prevalence of ECM is primarily a problem because the clans can slap it onto most popular builds with ECM equipped omni-pods. It is just curious that they went with ECM in MW5, when the Cyclops is perhaps the premiere candidate for a BAP capable assault mech. Only issue is that the IS doesn't have many good ECM mechs that work mid to long range in the heavy or assault classes. Fourth, ALL MECHS can equip ECM/BAP but requires a "tech" hardpoint. That said its not a super brawly mech its more about skirmishing and poking and moving using the ECM. That way we get 1. MWO / FORUMS / MECHWARRIOR UNIVERSE / FACTION PLAY / FACTIONS INNER SPHERE; 0. Even for those who. It automatically gives you faster weapons/health data on enemies, (I also think it. 84%. Other light mechs are useless against these 2 ecm mechs. No longer partially counters ECM. However with the Hellbringer and Mystlinx being both relatively new and fresh additions to the trial lineup, there are some games with excessive ECM coverage. Hellbringer's the top heavy ECM mech if you ask me. I have to revoke my correction. Pretty fast, solid range, and can be played as a backstabber or more of a supportive mech just following the herd. . I rarely see any light mechs besides the two ECM cappable Raven and Commando mechs. Currently, it's 1 narc, 4 LRM5s, 2 SSRM6, 2 SSRM4. I've heard some say that some teammates should switch their ecm to counter mode. The Fafnir is best described as a turret assault mech - slow and clunky, but heavily armed and armored. A uav or two will counter ecm lights easily enough even without any points into aux tree.